Repair and defense unit. Second only to the warrior suit in close combat. Has impressive armor protection. A chubby, short green armor. Timins McRoy is the pilot of the Cleric suit. The templar is equipped with Magnetic boots that allows it to climb steep, slick metal surfaces.
| A/Hold A | Hold B | Overdriven A/Hold A | Overdriven Hold B | |
| Templar Steamsuit | Ratchet | Electro Pulse | Ratchet Strike | Electro Shield |
| Repair | Upgrade |
Ratchet: Second only to the Warrior’s Axe, the ratchet is heavy and strike hard. [Bolt on or off giant screws] [Open or close screw switches] [Repair suit and allies]
Repair: If the “A” button is hold, the Cleric suit will repair the most damaged adjacent suit or chariot, if no suit is around, the Cleric suit will repair itself. If nobody is damaged, nothing will happen.
Electro-Pulse: A ring of electric discharge will immobilize electricity-powered enemies for a short moment. Will hurt others if they’re standing into water. [Start a electrical device (e.g.: an electrical motor that opens a door)] [Disable groups of Snoopers]
Ratchet-Strike: A more powerful strike of the Ratchet.
Upgrade: An overdrived Cleric suit will not only repair an adjacent suit with this, but will “upgrade” the suit, boosting its efficiency by 20% for a while. This “boost” is NOT an overdrive, the suit does not acquire the new capabilities like an overdrive does, it merely augment its efficiency. [Upgrade damage capabilities on suits] [Upgrade a stationnary canon to blow up a reinforced door]
Electro-Shield: The electro-shield will not only stop electricity-powered enemies in its radius, but will also protect the team from any outside attack, such as bombs dropped on them. The electro-shield can only work for a while, afterwards it must recharge. The electro-shield will hold for a while after the button is released. [Protect the group from an inevitable attack (bombing run) or accident (ceiling is falling, the columns supporting it are collapsing)]
Armor Strength: